Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the more targets problem in a comical intro. Commander Kahn dispatches the agents to the scene. The agents arrive in a special Beat Transport that is tailor-made for the situation. The song starts as the agents and player meet the target. Game play begins. By tapping and tracing patterns that appear on screen with the stylus, players play along with the songs rhythm. The animated story changes depending on how well the player performs. After each section, the player gets judged. Depending on the Elite-o-meters judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings.